This game is creepy and funny at the same time. Relly good idea.
V.H.S : Video.Horror.Story
A downloadable game for Windows and macOS
V.H.S is a first person horror game where the player can change the frequency of the camera to reveal either the environment or the monsters. But only one at a time.
V.H.S was made in 48h for the Global Game Jam 2017, at the Isart Digital in Paris. This is the post-jam version.
The game is best played with an Xbox controller (playable with mouse and QWERTY keyboard too).
Game Design - Julien Metzger
Game Art - Pierre Brouchet / Swann Klein
Game Programming - Antoine Bordes / Antoine Eschenbrenner
Sound Design - Aurélien Montero
The original version of the game that we made in 48h can be found here: http://globalgamejam.org/2017/games/vhs-videohorrorstory
UPDATE: A Mac version of the game is now available.
WARNING: The game can trigger seizure to some people. It contain flashing lights and repetitive rapid noise effects on screen.
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very good art style. would like to see more
Neat stuff, very original concept.
Moved to BitChute
Digging the concept :D.
The jumpscares for me were simply too much!!!
Actually, there is no jumpscare in the game technically. You walked straight into the monster most of the time, it's not because you can't see the him, he's not here (same goes for the objects btw) :)
Looks great! Get back to me on Tim@playsource.co for further feature
We can't understand your language, but it's look like you liked the game, that's nice ! :)
Thanks for the video !
my language is arabic and yes the game is amazing
Okay, I wasn't sure. Too bad You Tube isn't good enough to make a good translation by himself on the video. If you have feedbacks for us in english, it would be really usefull and awesome for us !
We understand french and german too. Maybe it's better for you ? :)
this game is something ^_^ a bit scary and have the perfect game play time ...at least for me XD watch me video
I watched some gameplays, this is creepy and well designed but i think it's a bit short, does it really end in this way or are there some easter eggs?
It's a bit short because we made the game in a short amount of time (48 hours exactly) ! :)
(Maybe there is easter eggs too)
What a terrifying and brilliant experience. LOVE to see more of this!
Thanks ! We hope we will be able to make a bigger better game, such comments is good motivation for us !
Loved the idea, and would love to see it expanded and added more threats, kinda got easy after learning the path the monsters took, but overall really good!
Glad you liked the game ! We didn't had the time to create a real AI for the monster in only 48 hours, so for for the moment it's pretty easy to overcome his pre-determined path. Hope it will be better in a bigger game. :)
Concept was good, and the monsters were pretty terrifying, but I feel as though rather than surfing through frequencies, it should have been a quick button press. Otherwise, good game!
Thanks so much!
We had the one button press in mind for a moment, but it takes away a part of the stress you can get from changing frequencies. Actually we want to lose the player a little bit in the environment with such a mechanic. :)
Nice video btw !
I really like the concept of the game! I love how I was basically in control of the environment and how I have to be smart about my actions or else I boned myself lol. but I would really love to see you guys expand on this game (why we're in this place to begin with, what's going on, what's up with the monster, etc etc) otherwise it was a really great game for being made in a short amount of time! Hope to see more from you guys! :D
I really like the concept, but I feel the levels are slightly to tight/cramped for it to really shine. Much of the time I had to just go in randomly and scout ahead, because trying to figure out the layout of objects and avoiding the monster at the same time is a bit hard :D
Loved the visuals and the areas though. The way things looks really works well.
With slightly more space and fewer tight corridors this could be a really cool thing! Want to see more in the future!
Nice video ! Losing a little bit the player by figuring out the environment and where the monster is, is actually the whole point of the game :)
The game was made in 48 hours, so yeah, the level design is not the best you can get, it can be tight sometimes. If we make a bigger game, it won't like that we think.
DON'T WATCH THIS ! | V.H.S : Video.Horror.Story Full Gameplay Walkthrough
BLUE OR RED ?! CHOOSE QUICKLY !
Nice idea! I'll have to try this out sometime! Looks good too, well done!
I loved this game, the frequency mechanic is amazing, creative, unique, and just frustrating enough to add a great deal of tension in using it, I did need a bit more explanation, as there is a very large frequency bar and only the 2 frequencies that exist, but I figured it out. Also loved the atmosphere and monster design. I think I the sensitivity of the monster was high for my play-through, I've watched other videos since that have gotten much closer to the monster without setting off the kill screen, but it was still fun and I hope to see more of this in the future, 5/5 Great work and thank you!
I'm just a smaller YouTuber and really cant compare to all the other videos on this site, but I will give my two cents. I really liked it, it was very unique and well thought out.
The gameplay mechanics were a little clunky, but I think that worked more in favor of the game than against it. A big critique I had though was how frustrating it was when the monsters got close to you and the filter of the camera adjusted itself. I'd get caught on things in the environment I was initially trying to avoid that I could no longer see.
While that does also add to the panic of the game, it also made it kinda frustrating and took me a little bit to get used to. Nevertheless, the game was put together very nicely. 8.5/10 https://youtu.be/5qGdAwOYrZc
Thanks for the feedbacks ! The frequency changes when the monster see you are done on purpose, we wanted something new for a horror game, not like the hundreds of other games you can get most of the time (walk, jumpscare, over, that's it). We wanted that the player feel more active and think about what he is doing in the environment.
Very cool and very creepy. Overall great atmosphere. I really liked the visual effects and how it wasn't quite obvious what to do but wasn't cheap about it.
I could see these ideas incorporated into a longer game.
I made a video of my playthrough:
god no that shits creepy af
Very interesting concept, grat ambiance.
I hope you keep doing games like these. Thanks a lot.
Here is my let's play.
I can see now why DVDs superseded VHS tapes.
Thanks for the video ! When did you record it ? You're playing with an old version of the game.
Hey there! Sorry, played it a while ago and it got eaten by my editing pile so only just got round to it :p
What's changed in the new version? Might have to replay :D
Excellent concept! The frequency mechanic was really unique and it was very impressive that this was created in such a short time. Keep up the good work and I hope to see some more excellent content in the future!
Check out my channel for similar videos (MastaCGaming) :-)
Hey, I just wanted to say that I loved this game and made a vid of me playiing it. It's so good! Looking forward to more content from you guys!!
I loved the game it scare jumped me a little and i was so into the game all and all it was a pretty good game i wish it was longer though. But again I loved it. THANKS FOR THE AWESOME GAME!!
Although I did not make it that far, this game was a great play haha the whole creepy aspect nailed, with the whole switching frequencies thank you for the experience!
He he you were almost at the end of the game :). Thanks for the comments !
Haha thought so, just got freaked out, but thanks for replying I am glad you at least found the gameplay at least entertaining and it made ya chuckle abit! XD I liked it, thank you for giving me the chance to play!
This game was fantastic! Very scary.
This game put me on edge and I obviously was a tad confused on what to do but I will be coming back to this at some point. The monster and the atmosphere creeps me out man xD You have a great horror game here guys, very good concept and very different to the indie horror games I've played, you have a lot of potential i this game guys, good job! I'll be recommending people to play it and give their take on it!
I also made a let splay if you're interested :) https://www.youtube.com/watch?v=QzyzwfkLYhg
We made the game in only 2 days, so it was a little bit rushed, we really didn't expect that some people will be scared like that. :)
It's cool to see that tou liked it a lot !
Great concept man! I love games that are a bit realistic, and give some logical reason for the gameplay style, the atmosphere is cool too, 'twas fun to play :D
Here's a video I made:
if you want to check, best of luck for the full release, can't wait for more original content from you guys!
I really enjoyed playing this game and i really like the game mechanics that are established in this game which makes this game very unique! also is the monster a praying mantis or something because i already made a joke about it looking like one lol
Nice that you liked the game ! We didn't thought it could look like a praying mantis :). Most of the time, people compare it to something totally different.
I played this a few days ago, pretty freaky
I really liked the tracking mechanic! Hope you make a full game out of this, it'll be very interesting to see!
This game though T_T never ending jumpscares
Just to be sure, did you understand the frequency mechanic ? It seems like you only play on the blue frequency (objects frequency), and almost never on red frequency (monster frequency). This is why you get caught by the monster all the time without knowing it. Try to play by changing the frequency more often. :)
Just that you know, there is no actual jumpscares in the game.
This game is great elegant simple mechanic excellent execution. It does a whole lot with very little!
A great 10 minutes of fun. Good concept and I'd like to see a more fleshed out version in the future.
Nice video you have here, thanks for it !
At the end of the video you're talking about a game with a similar concept. Do you remember the name ? If we make a longer version of V.H.S, it would be cool to see those kind of games. We don't want to copy paste other games without knowing it, we want to make something original.
Pretty neat game you have here!! I have a few suggestions I mention at the end of the following video on what you could do. I also want to mention that this is probably the most unique style of gameplay I have seen off of this site in a while! Maybe if you implement the concept in an even more terrifying horror story, it would make for a really successful game!!
I hope you enjoy it!
Thanks for your feedbacks !
The game was made in only 2 days during a game jam, so most of the development time we focused on the frequency mechanic, the main feature. So yes, we would like to implement a good story, running, all that kind of stuff that can make the game better and more fleshed out. We're already thinking about the improvements we can put in the concept for the future.
This is a great horror game that really forces you to make a choice of navigating or avoiding inevitable death. The music, visuals, and gameplay are amazing, and the not being able to run or hide really adds to the suspense. Great Job!
I made a Let's Play!: